// Copyright (C) 2013 Michael Leviston (michael.leviston@gmail.com)

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#ifndef ECS_COMPONENTS_H
#define ECS_COMPONENTS_H


#include <vector>
#include "ComponentBase.h"
#include "SimpleMath.h"

using namespace DirectX;
using namespace SimpleMath;

namespace ECS
{

	class PositionComponent : public ComponentBase<PositionComponent> 
	{
	public:
		PositionComponent(float X, float Y, float Z)
			: position(X,Y,Z)
		{}

		PositionComponent(Vector3& Position)
			: position(Position)
		{}

		Vector3 position;
	};

	class VelocityComponent : public ComponentBase<VelocityComponent> 
	{
	public:
		VelocityComponent(float X, float Y, float Z)
			: velocity(X,Y,Z) 
		{ }

		VelocityComponent(Vector3& Velocity)
			: velocity(Velocity)
		{ }

		Vector3 velocity;
	};
}

#endif // ECS_COMPONENTS_H